AceGUIWidget-Label.lua 4.64 KB
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--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
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local Type, Version = "Label", 26
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local max, select, pairs = math.max, select, pairs
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-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall

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--[[-----------------------------------------------------------------------------
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Support functions
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-------------------------------------------------------------------------------]]

local function UpdateImageAnchor(self)
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	if self.resizing then return end
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	local frame = self.frame
	local width = frame.width or frame:GetWidth() or 0
	local image = self.image
	local label = self.label
	local height

	label:ClearAllPoints()
	image:ClearAllPoints()

	if self.imageshown then
		local imagewidth = image:GetWidth()
		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
			-- image goes on top centered when less than 200 width for the text, or if there is no text
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			image:SetPoint("TOP")
			label:SetPoint("TOP", image, "BOTTOM")
			label:SetPoint("LEFT")
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			label:SetWidth(width)
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			height = image:GetHeight() + label:GetStringHeight()
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		else
			-- image on the left
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			image:SetPoint("TOPLEFT")
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			if image:GetHeight() > label:GetStringHeight() then
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				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
			else
				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
			end
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			label:SetWidth(width - imagewidth - 4)
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			height = max(image:GetHeight(), label:GetStringHeight())
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		end
	else
		-- no image shown
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		label:SetPoint("TOPLEFT")
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		label:SetWidth(width)
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		height = label:GetStringHeight()
	end
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	-- avoid zero-height labels, since they can used as spacers
	if not height or height == 0 then
		height = 1
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	end
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	self.resizing = true
	frame:SetHeight(height)
	frame.height = height
	self.resizing = nil
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
	["OnAcquire"] = function(self)
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		-- set the flag to stop constant size updates
		self.resizing = true
		-- height is set dynamically by the text and image size
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		self:SetWidth(200)
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		self:SetText()
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		self:SetImage(nil)
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		self:SetImageSize(16, 16)
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		self:SetColor()
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		self:SetFontObject()
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		self:SetJustifyH("LEFT")
		self:SetJustifyV("TOP")
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		-- reset the flag
		self.resizing = nil
		-- run the update explicitly
		UpdateImageAnchor(self)
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	end,

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	-- ["OnRelease"] = nil,
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	["OnWidthSet"] = function(self, width)
		UpdateImageAnchor(self)
	end,

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	["SetText"] = function(self, text)
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		self.label:SetText(text)
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		UpdateImageAnchor(self)
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	end,

	["SetColor"] = function(self, r, g, b)
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		if not (r and g and b) then
			r, g, b = 1, 1, 1
		end
		self.label:SetVertexColor(r, g, b)
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	end,

	["SetImage"] = function(self, path, ...)
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		local image = self.image
		image:SetTexture(path)
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		if image:GetTexture() then
			self.imageshown = true
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			local n = select("#", ...)
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			if n == 4 or n == 8 then
				image:SetTexCoord(...)
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			else
				image:SetTexCoord(0, 1, 0, 1)
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			end
		else
			self.imageshown = nil
		end
		UpdateImageAnchor(self)
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	end,

	["SetFont"] = function(self, font, height, flags)
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		self.label:SetFont(font, height, flags)
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	end,

	["SetFontObject"] = function(self, font)
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		self:SetFont((font or GameFontHighlightSmall):GetFont())
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	end,

	["SetImageSize"] = function(self, width, height)
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		self.image:SetWidth(width)
		self.image:SetHeight(height)
		UpdateImageAnchor(self)
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	end,
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	["SetJustifyH"] = function(self, justifyH)
		self.label:SetJustifyH(justifyH)
	end,

	["SetJustifyV"] = function(self, justifyV)
		self.label:SetJustifyV(justifyV)
	end,
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}
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--[[-----------------------------------------------------------------------------
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Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
	local frame = CreateFrame("Frame", nil, UIParent)
	frame:Hide()
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	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
	local image = frame:CreateTexture(nil, "BACKGROUND")

	-- create widget
	local widget = {
		label = label,
		image = image,
		frame = frame,
		type  = Type
	}
	for method, func in pairs(methods) do
		widget[method] = func
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	end
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	return AceGUI:RegisterAsWidget(widget)
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end

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AceGUI:RegisterWidgetType(Type, Constructor, Version)