Commit b9c65be5 authored by Merathilis's avatar Merathilis
Browse files

Update german localization

Fix some typos
Add missing locale
parent d2c2af7a
......@@ -240,7 +240,7 @@ L["Sets height of the frame"] = true
L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = true
L["Backdrop Template"] = true
L["Change the template used for this backdrop."] = true
L["Hide in Pet Batlle"] = true
L["Hide in Pet Battle"] = true
L["Show/Hide this frame during Pet Battles."] = true
--Bags
......@@ -258,7 +258,7 @@ L["Vehicle Seat Scale"] = true
--Chat
L["Reported by %s"] = true
L["Reset Chat History"]= true
L["Reset Chat History"] = true
L["Clears your chat history and will reload your UI."] = true
L["Reset Editbox History"] = true
L["Clears the editbox history and will reload your UI."] = true
......@@ -330,6 +330,7 @@ L["Replace massages about honor points being awarded."] = true
L["Defines the style of changed string. Colored parts will be shown with your selected value color in chat."] = true
L["Award Style"] = true
L["HK Style"] = true
L["Honor Style"] = true
--Datatexts
L["D"] = true
......
......@@ -137,7 +137,7 @@ L["KF"] = true
L["You can't inspect while dead."] = "Du kannst nicht inspizieren während du tod bist."
L["Specialization data seems to be crashed. Please inspect again."] = "Spezialisierungsdaten sind wohl gecrashed. Bitte erneut inspizieren."
L["No Specialization"] = "Keine Spezialisierung"
L["Character model may differ because it was constructed by the inspect data."] = true
L["Character model may differ because it was constructed by the inspect data."] = "Charakter Model könntet abweichen weil es auf den zu inspizierenden Daten aufbaut."
L["Armory Mode"] = true
L["Enchant String"] = "Verzauberungsstring"
L["String Replacement"] = "String Ersetzung"
......@@ -161,12 +161,12 @@ L["Inspect Armory"] = true
L["Full Item Level"] = "Volles Itemlevel"
L["Show both equipped and average item levels."] = "Zeigt angelegtes und durchschnittliches Itemlevel"
L["Item Level Coloring"] = "Itemlevel färbung"
L["Color code item levels values. Equipped will be gradient, avarage - selected color."] = true
L["Color code item levels values. Equipped will be gradient, avarage - selected color."] = "Farbencode Itemlevel Werte. Ausgerüstet ist gradient, Durschnitt - gewählte Farbe."
L["Color of Average"] = "Farbe vom Durchschnitt"
L["Sets the color of avarage item level."] = "Setzt die Farbe vom Durchschnitts-Itemlevel"
L["Only Relevant Stats"] = "Nur relevante Werte"
L["Show only those primary stats relevant to your spec."] = "Zeigt nur primäre Werte die relevant für deinen Spec sind."
L["SLE_ARMORY_POINTS_AVAILABLE"] = "%s Punkt(e) Verfügbar!!"
L["SLE_ARMORY_POINTS_AVAILABLE"] = "%s Punkt(e) verfügbar!!"
L["Show ElvUI skin's backdrop overlay"] = "Zeigt ElvUI-Skin Hintergrund Overlay"
--AFK
......@@ -184,152 +184,153 @@ L["SLE_TIPS"] = { --This doesn't need to be translated, every locale can has own
"Need... More... Catgirls... Wait, what?!",
"First Aid potions are better then Healthstones. WTF Blizzard?!",
}
L["Enable S&L's additional features for AFK screen."] = true
L["Button restrictions"] = true
L["Use ElvUI's restrictions for button presses."] = true
L["Crest"] = true
L["Faction Crest X-Offset"] = true
L["Faction Crest Y-Offset"] = true
L["Race Crest X-Offset"] = true
L["Race Crest Y-Offset"] = true
L["Texts Positions"] = true
L["Date X-Offset"] = true
L["Date Y-Offset"] = true
L["Player Info X-Offset"] = true
L["Player Info Y-Offset"] = true
L["X-Pack Logo Size"] = true
L["Template"] = true
L["Player Model"] = true
L["Model Animation"] = true
L["Enable S&L's additional features for AFK screen."] = "Aktiviere S&L zusätzliche AFK Modus Funktionalitäten."
L["Button restrictions"] = "Tasten Beschränkungen"
L["Use ElvUI's restrictions for button presses."] = "Benutze ElvUI's Beschränkungen für Tastendruck."
L["Crest"] = "Wappen"
L["Faction Crest X-Offset"] = "Fraktions-Wappen X-Versatz"
L["Faction Crest Y-Offset"] = "Fraktions-Wappen Y-Versatz"
L["Race Crest X-Offset"] = "Rassen-Wappen X-Versatz"
L["Race Crest Y-Offset"] = "Rassen-Wappen Y-Versatz"
L["Texts Positions"] = "Textpositionen"
L["Date X-Offset"] = "Datums X-Versatz"
L["Date Y-Offset"] = "Datums Y-Versatz"
L["Player Info X-Offset"] = "Spielerinfo X-Versatz"
L["Player Info Y-Offset"] = "Spielerinfo Y-Versatz"
L["X-Pack Logo Size"] = "Erweiterung Logo Größe"
L["Template"] = "Vorlage"
L["Player Model"] = "Spieler Model"
L["Model Animation"] = "Model Animation"
L["Test"] = true
L["Shows a test model with selected animation for 10 seconds. Clicking again will reset timer."] = true
L["Misc"] = true
L["Bouncing"] = true
L["Use bounce on fade in animations."] = true
L["Animation time"] = true
L["Time the fade in animation will take. To disable animation set to 0."] = true
L["Slide"] = true
L["Slide Sideways"] = true
L["Fade"] = true
L["Tip time"] = true
L["Number of seconds tip will be shown before changed to another."] = true
L["Title font"] = true
L["Subitle font"] = true
L["Date font"] = true
L["Player info font"] = true
L["Tips font"] = true
L["Graphics"] = true
L["Shows a test model with selected animation for 10 seconds. Clicking again will reset timer."] = "Zeigt ein Test Model mit ausgewählter Animation. Der Timer wird resetted wenn du drauf klickst."
L["Misc"] = "Verschiedenes"
L["Bouncing"] = "Springend"
L["Use bounce on fade in animations."] = "Benutze springend auf verblassenden Animationen."
L["Animation time"] = "Animationszeit"
L["Time the fade in animation will take. To disable animation set to 0."] = "Zeit, die die verblassende Animation stattfindet. Um zu deaktiveren setze es auf 0."
L["Slide"] = "Gleiten"
L["Slide Sideways"] = "Seitwärts gleiten"
L["Fade"] = "Verblassen"
L["Tip time"] = "Hinweiszeit"
L["Number of seconds tip will be shown before changed to another."] = "Sekunden die der Hinweis angezeigt wird, bevor er wechselt."
L["Title font"] = "Titel Schriftart"
L["Subitle font"] = "Untertitel Schriftart"
L["Date font"] = "Datums Schrifart"
L["Player info font"] = "Spielerinfo Schriftart"
L["Tips font"] = "Hinweis Schriftart"
L["Graphics"] = "Grafiken"
--Auras
L["Hide Buff Timer"] = true
L["This hides the time remaining for your buffs."] = true
L["Hide Debuff Timer"] = true
L["This hides the time remaining for your debuffs."] = true
L["Hide Buff Timer"] = "Verstecke Stärkungszauber Timer"
L["This hides the time remaining for your buffs."] = "Dieses wird den Timer für die Stärkungszauber verstecken."
L["Hide Debuff Timer"] = "Verstecke Schwächungszauber Timer"
L["This hides the time remaining for your debuffs."] = "Dieses wird den Timer für die Schwächungszauber verstecken."
--Backgrounds
L["Backgrounds"] = true
L["SLE_BG_1"] = "Background 1"
L["SLE_BG_2"] = "Background 2"
L["SLE_BG_3"] = "Background 3"
L["SLE_BG_4"] = "Background 4"
L["Additional Background Panels"] = true
L["BG_DESC"] = "Module for creating additional frames that can be used as backgrounds for anything."
L["Show/Hide this frame."] = true
L["Sets width of the frame"] = true
L["Sets height of the frame"] = true
L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = true
L["Backdrop Template"] = true
L["Change the template used for this backdrop."] = true
L["Hide in Pet Batlle"] = true
L["Show/Hide this frame during Pet Battles."] = true
L["Backgrounds"] = "Hintergründe"
L["SLE_BG_1"] = "Hintergrund 1"
L["SLE_BG_2"] = "Hintergrund 2"
L["SLE_BG_3"] = "Hintergrund 3"
L["SLE_BG_4"] = "Hintergrund 4"
L["Additional Background Panels"] = "Zusätzliche Hintergrundsleisten"
L["BG_DESC"] = "Modul zum erstellen von zusätzlichen Hintergründen. Diese können für alles verwendet werden."
L["Show/Hide this frame."] = "Zeige/Verstecke dieses Frame."
L["Sets width of the frame"] = "Setzt die Breite von dem Frame"
L["Sets height of the frame"] = "Setzt die Höhe von dem Frame"
L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = "Setzt die Textur die mit diesem Frame benutzt wird. Anforderung ist die selbe von in Chat Texturen."
L["Backdrop Template"] = "Hintergrund Vorlage"
L["Change the template used for this backdrop."] = "Ändere die Vorlage für diesen Hintergrund."
L["Hide in Pet Battle"] = "Verstecke in Haustierkämpfen"
L["Show/Hide this frame during Pet Battles."] = "Zeige/Verstecke dieses Frame in Haustierkämpfen."
--Bags
L["New Item Flash"] = true
L["Use the Shadow & Light New Item Flash instead of the default ElvUI flash"] = true
L["Transparent Slots"] = true
L["Apply transparent template on bag and bank slots."] = true
L["New Item Flash"] = "Neues Gegenstand Leuchten"
L["Use the Shadow & Light New Item Flash instead of the default ElvUI flash"] = "Benutze das Shadow & Light Gegenstand Leuchten anstelle vom standard ElvUI."
L["Transparent Slots"] = "Transparente Flächen"
L["Apply transparent template on bag and bank slots."] = "Wendet die Transparente Vorlage für Taschen und Bank Flächen an."
--Blizzard
L["Move Blizzard frames"] = true
L["Allow some Blizzard frames to be moved around."] = true
L["Pet Battles skinning"] = true
L["Make some elements of pet battles movable via toggle anchors."] = true
L["Vehicle Seat Scale"] = true
L["Move Blizzard frames"] = "Bewege Blizzard Fenster"
L["Allow some Blizzard frames to be moved around."] = "Erlaubt das Bewegen einiger Blizzard Fenster"
L["Pet Battles skinning"] = "Haustierkampf Skin"
L["Make some elements of pet battles movable via toggle anchors."] = "Erlaubt das Verschieben einiger Haustierkampf Elemente via Anker umschalten."
L["Vehicle Seat Scale"] = "Fahrzeugsanzeige Skallierung"
--Chat
L["Reported by %s"] = true
L["Reset Chat History"]= true
L["Clears your chat history and will reload your UI."] = true
L["Reset Editbox History"] = true
L["Clears the editbox history and will reload your UI."] = true
L["Guild Master Icon"] = true
L["Displays an icon near your Guild Master in chat.\n\n|cffFF0000Note:|r Some messages in chat history may disappear on login."] = true
L["Chat Editbox History"] = true
L["The amount of messages to save in the editbox history.\n\n|cffFF0000Note:|r To disable, set to 0."] = true
L["Filter DPS meters' Spam"] = true
L["Replaces long reports from damage meters with a clickeble hyperlink to reduce chat spam.\nWorks correctly only with general reports such as DPS or HPS. May fail to filter te report of other things"] = true
L["Texture Alpha"] = true
L["Allows separate alpha setting for textures in chat"] = true
L["Chat Frame Justify"] = true
L["Identify"] = true
L["Showes the message in each chat frame containing frame's number."] = true
L["This is %sFrame %s|r"] = true
L["Loot Icons"] = true
L["Showes icons of items looted/created near respective messages in chat. Does not affect usual messages."] = true
L["Frame 1"] = true
L["Frame 2"] = true
L["Frame 3"] = true
L["Frame 4"] = true
L["Frame 5"] = true
L["Frame 6"] = true
L["Frame 7"] = true
L["Frame 8"] = true
L["Frame 9"] = true
L["Frame 10"] = true
L["Chat Max Messages"] = true
L["The amount of messages to save in chat window.\n\n|cffFF0000Warning:|r Can increase the amount of memory needed. Also changing this setting will clear the chat in all windows, leaving just lines saved in chat history."] = true
L["Reported by %s"] = "Berichtet von %s"
L["Reset Chat History"] = "Chatverlauf zurücksetzen"
L["Clears your chat history and will reload your UI."] = "Leert dein Chatverlauf und lädt das UI neu."
L["Reset Editbox History"] = "Eingabeverlauf zurücksetzen"
L["Clears the editbox history and will reload your UI."] = "Leert dein Eingabeverlauf und lädt das UI neu."
L["Guild Master Icon"] = "Gildenmeister Symbol"
L["Displays an icon near your Guild Master in chat.\n\n|cffFF0000Note:|r Some messages in chat history may disappear on login."] = "Zeigt ein Symbol vor dem Gildenmeister Namen im Chat.\n\n|cffFF0000Hinweis:|r Einige Nachrichten im Chatverlauf könnten verschwinden beim Login."
L["Chat Editbox History"] = "Chat Eingabeverlauf"
L["The amount of messages to save in the editbox history.\n\n|cffFF0000Note:|r To disable, set to 0."] = "Die Anzahl von Nachrichten die im Eingabeverlauf gespeichert werden.\n\n|cffFF0000Hinweis:|r Zum deaktivieren auf 0 setzen."
L["Filter DPS meters' Spam"] = "Filtere DPS Meter Spam"
L["Replaces long reports from damage meters with a clickeble hyperlink to reduce chat spam.\nWorks correctly only with general reports such as DPS or HPS. May fail to filter te report of other things"] = "Ersetzt lange Berichte von Damage Metern mit einem klickbaren Hyperlink um Chatspam zu vermeiden.\nFunktioniert korrekt mit generellen Berichten wie DPS oder HPS. Könnte bei anderen Berichten nicht funktionieren."
L["Texture Alpha"] = "Textur Alpha"
L["Allows separate alpha setting for textures in chat"] = "Erlaubt zusätzliche Alpha Einstellungen für die Texturen im Chat."
L["Chat Frame Justify"] = "Chatfenster Ausrichtung"
L["Identify"] = "Identifizieren"
L["Showes the message in each chat frame containing frame's number."] = "Zeigt die Nachricht in jeden Fenster wo die Nummer zutrifft."
L["This is %sFrame %s|r"] = "Dies ist %sFenster %s|r"
L["Loot Icons"] = "Beute Symbol"
L["Showes icons of items looted/created near respective messages in chat. Does not affect usual messages."] = "Zeigt ein Symbol neben dem hergestellten/geplünderten Gegenstand im Chat. Wird nicht auf normale Nachrichten angewandt."
L["Frame 1"] = "Fenster 1"
L["Frame 2"] = "Fenster 2"
L["Frame 3"] = "Fenster 3"
L["Frame 4"] = "Fenster 4"
L["Frame 5"] = "Fenster 5"
L["Frame 6"] = "Fenster 6"
L["Frame 7"] = "Fenster 7"
L["Frame 8"] = "Fenster 8"
L["Frame 9"] = "Fenster 9"
L["Frame 10"] = "Fenster 10"
L["Chat Max Messages"] = "Maximale Chatnachrichten"
L["The amount of messages to save in chat window.\n\n|cffFF0000Warning:|r Can increase the amount of memory needed. Also changing this setting will clear the chat in all windows, leaving just lines saved in chat history."] = "Die Anzahl der Nachrichten die im Chatfenster gespeichert werden.\n\n|cffFF0000Warnung:|r Könnte den Speicherbedarf erhöhen. Wenn du diese Einstellungen änderst, wird dass alle Nacchrichten in allen Fenstern löschen."
L["Tabs"] = true
L["Selected Indicator"] = true
L["Shows you which of docked chat tabs is currently selected."] = true
L["Chat history size"] = true
L["Sets how many messages will be stored in history."] = true
L["Following options determine which channels to save in chat history.\nNote: disabling a channel will immideately delete saved info for that channel."] = true
L["Alt-Click Invite"] = true
L["Allows you to invite people by alt-clicking their names in chat."] = true
L["Invite links"] = true
L["Convets specified keywords to links that automatically invite message's author to group."] = true
L["Link Color"] = true
L["Invite Keywords"] = true
L["Chat Setup Delay"] = true
L["Manages the delay before S&L will execute hooks to ElvUI's chat positioning. Prevents some weird positioning issues."] = true
L["Selected Indicator"] = "Ausgewählt-Indikator"
L["Shows you which of docked chat tabs is currently selected."] = "Zeigt dir welcher Chat Tab gerade ausgewählt ist."
L["Chat history size"] = "Chatverlauf Größe"
L["Sets how many messages will be stored in history."] = "Setzt die Anzahl der Nachrichten die im Verlauf gespeichert werden."
L["Following options determine which channels to save in chat history.\nNote: disabling a channel will immideately delete saved info for that channel."] = "Folgende Optionen bestimmen aus welchem Kanal der Chatverlauf gespeichert wird.\nHinweis: Wenn ein Kanal deaktiviert wird, wird sofort die gespeicherten Infos gelöscht."
L["Alt-Click Invite"] = "Alt-Klick Einladung"
L["Allows you to invite people by alt-clicking their names in chat."] = "Erlaubt dir das Einladen mit Alt-Klick auf den Spielernamen im Chat."
L["Invite links"] = "Einladungslink"
L["Convets specified keywords to links that automatically invite message's author to group."] = "Wandelt spezifische Schlüsselwörter in Links um, die dass automatische Einladen erlaubt."
L["Link Color"] = "Link Farbe"
L["Invite Keywords"] = "Einladungs-Schlüsselwörter"
L["Chat Setup Delay"] = "Chateinstellung Verzögerung"
L["Manages the delay before S&L will execute hooks to ElvUI's chat positioning. Prevents some weird positioning issues."] = "Legt die Verzögerung fest, wann S&L die Chatposition vonn ElvUI verändert. Beugt ungewollten Positionen vor."
--Databars
L["Full value on Exp Bar"] = true
L["Changes the way text is shown on exp bar."] = true
L["Full value on Rep Bar"] = true
L["Changes the way text is shown on rep bar."] = true
L["Auto Track Reputation"] = true
L["Automatically sets reputation tracking to the most recent reputation change."] = true
L["Change the style of reputation messages."] = true
L["Reputation increase Style"] = true
L["Reputation decrease Style"] = true
L["Output"] = true
L["Determines in which frame reputation messages will be shown. Auto is for whatever frame has reputation messages enabled via Blizzard options."] = true
L["Change the style of experience gain messages."] = true
L["Experience Style"] = true
L["Full List"] = true
L["Show all factions affected by the latest reputation change. When disabled only first (in alphabetical order) affected faction will be shown."] = true
L["Full value on Artifact Bar"] = true
L["Changes the way text is shown on artifact bar."] = true
L["Full value on Honor Bar"] = true
L["Changes the way text is shown on honor bar."] = true
L["Chat Filters"] = true
L["Replace massages about honorable kills in chat."] = true
L["Award"] = true
L["Replace massages about honor points being awarded."] = true
L["Defines the style of changed string. Colored parts will be shown with your selected value color in chat."] = true
L["Award Style"] = true
L["HK Style"] = true
L["Full value on Exp Bar"] = "Voller Wert auf Erfahrungsleiste"
L["Changes the way text is shown on exp bar."] = "Ändert wie der Text auf der Erfahrungsleiste angezeigt wird."
L["Full value on Rep Bar"] = "Voller Wert auf Rufleiste"
L["Changes the way text is shown on rep bar."] = "Ändert wie der Text auf der Rufleiste angezeigt wird"
L["Auto Track Reputation"] = "Automatisches Rufverfolgen"
L["Automatically sets reputation tracking to the most recent reputation change."] = "Setzt automatisch die Rufverfolgung zur letzten Fraktion wo Ruf bekommen wurde."
L["Change the style of reputation messages."] = "Ändert den Stil der Rufnachrichten."
L["Reputation increase Style"] = "Rufgewinn Stil"
L["Reputation decrease Style"] = "Rufverlust Stil"
L["Output"] = "Ausgabe"
L["Determines in which frame reputation messages will be shown. Auto is for whatever frame has reputation messages enabled via Blizzard options."] = "Legt fest in welchem Fenster die Ruf Nachrichten angezeigt werden. Auto legt fest, wie es in den Blizzard Option ausgewählt wurde."
L["Change the style of experience gain messages."] = "Ändert den Stil der Erfahrungsgewinn Nachrichten."
L["Experience Style"] = "Erfahrungs Stil"
L["Full List"] = "Volle Liste"
L["Show all factions affected by the latest reputation change. When disabled only first (in alphabetical order) affected faction will be shown."] = "Zeigt alle Fraktion bei zu letzt sich der Ruf verändert hat. Wenn deaktiviert werden nur die ersten (in alphabetischer Reihenfolge) Fraktionen angezeigt bei denen sich was geändert hat."
L["Full value on Artifact Bar"] = "Voller Wert auf Artefaktleiste"
L["Changes the way text is shown on artifact bar."] = "Ändert wie der Text auf der Artefaktleiste angezeigt wird."
L["Full value on Honor Bar"] = "Voller Wert auf der Ehrenleiste"
L["Changes the way text is shown on honor bar."] = "Ändert wie der Text auf der Ehrenleiste angezeigt wird."
L["Chat Filters"] = "Chatfilter"
L["Replace massages about honorable kills in chat."] = "Ersetzt Nachrichten über Ehrenhafte Siege im Chat."
L["Award"] = "Belohnung"
L["Replace massages about honor points being awarded."] = "Ersetzt Nachrichten über Ehrenpunkte"
L["Defines the style of changed string. Colored parts will be shown with your selected value color in chat."] = "Definiert den Stil des geänderten String. Farbige Teile werden mit der ausgewählten Farbe im Chat angezeigt."
L["Award Style"] = "Belohnungs Stil"
L["HK Style"] = "Ehrenhafte Siege Stil"
L["Honor Style"] = "Ehre Stil"
--Datatexts
L["D"] = true
......
......@@ -237,7 +237,7 @@ L["Sets height of the frame"] = "Установить высоту фрейма"
L["Set the texture to use in this frame. Requirements are the same as the chat textures."] = "Устанавливает текстуру этого фрейма. Требования к текстуре такие же, как для текстур чата."
L["Backdrop Template"] = "Тип фона"
L["Change the template used for this backdrop."] = "Измените шаблон, используемый при создании этого фона"
L["Hide in Pet Batlle"] = "Прятать в битвах питомцев"
L["Hide in Pet Battle"] = "Прятать в битвах питомцев"
L["Show/Hide this frame during Pet Battles."] = "Показать/скрыть этот фрейм в битвах питомцев"
--Bags
......@@ -327,6 +327,7 @@ L["Replace massages about honor points being awarded."] = "Заменять со
L["Defines the style of changed string. Colored parts will be shown with your selected value color in chat."] = "Определяет стил сообщения. Окрашенные элементы будут отображаться выбранным вами цветом значений."
L["Award Style"] = "Стиль наград"
L["HK Style"] = "Стиль почетной победы"
L["Honor Style"] = true
--Datatexts
L["D"] = "Дн"
......
......@@ -71,7 +71,7 @@ local function configTable()
pethide = {
order = 8,
type = "toggle",
name = L["Hide in Pet Batlle"],
name = L["Hide in Pet Battle"],
desc = L["Show/Hide this frame during Pet Battles."],
set = function(info, value) E.db.sle.backgrounds["bg"..i].pethide = value; BG:RegisterHide(i) end
},
......
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