Commit 8cee5664 authored by Merathilis's avatar Merathilis

Update locales and sort new option.

parent d39e7513
......@@ -1525,6 +1525,10 @@ L["MAP_FADE_TEXT"] = "Kartentransparenz beim Bewegen";
L["MINIMAP_LABEL"] = "Minikarte";
L["NAME"] = "Name";
L["NONE"] = "Nichts";
L["NPC_NAMES_DROPDOWN_ALL"] = "Alle NSCs";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "Feindliche und questrelevante NSCs";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "Gegnerische, interaktive und Quest-NSCs";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "Quest-NSCs";
L["OBJECTIVES_TRACKER_LABEL"] = "Ziele";
L["OBLITERUM_FORGE_TITLE"] = "Obliterumschmiede";
L["OPACITY"] = "Transparenz";
......@@ -1574,6 +1578,7 @@ L["TRADESKILLS"] = "Berufsfertigkeit";
L["TRANSMOGRIFY"] = "Transmogrifizieren";
L["UI_SCALE"] = "UI-Skalierung";
L["UNIT_NAME_PLAYER_TITLE"] = "Titel";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Alle Namensplaketten anzeigen";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Diener";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Trivial";
L["UNIT_NAMEPLATES_TYPES"] = "Bewegungstyp für Namensplaketten";
......
......@@ -1514,6 +1514,10 @@ L["MAP_FADE_TEXT"] = "Fade Map When Moving";
L["MINIMAP_LABEL"] = "Minimap";
L["NAME"] = "Name";
L["NONE"] = "None";
L["NPC_NAMES_DROPDOWN_ALL"] = "All NPCs";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "Hostile and Quest NPCs";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "Hostile, Quest, and Interactive NPCs";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "Quest NPCs";
L["OBJECTIVES_TRACKER_LABEL"] = "Objectives";
L["OBLITERUM_FORGE_TITLE"] = "Obliterum Forge";
L["OPACITY"] = "Opacity";
......@@ -1563,6 +1567,7 @@ L["TRADESKILLS"] = "Tradeskills";
L["TRANSMOGRIFY"] = "Transmogrify";
L["UI_SCALE"] = "UI Scale";
L["UNIT_NAME_PLAYER_TITLE"] = "Titles";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Always Show Nameplates";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Minions";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Minor";
L["UNIT_NAMEPLATES_TYPES"] = "Nameplate Motion Type";
......
......@@ -1520,6 +1520,10 @@ L["MAP_FADE_TEXT"] = "Atenuar mapa al moverse";
L["MINIMAP_LABEL"] = "Minimapa";
L["NAME"] = "Nombre";
L["NONE"] = "Ninguno";
L["NPC_NAMES_DROPDOWN_ALL"] = "Todos los PNJ";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "PNJ hostiles o de misión";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "PNJ hostiles, de misiones e interactuables";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "PNJ de misión";
L["OBJECTIVES_TRACKER_LABEL"] = "Objetivos";
L["OBLITERUM_FORGE_TITLE"] = "Forja de obliterum";
L["OPACITY"] = "Opacidad";
......@@ -1569,6 +1573,7 @@ L["TRADESKILLS"] = "Hab. comerciales";
L["TRANSMOGRIFY"] = "Transfigurar";
L["UI_SCALE"] = "Tamaño de la IU";
L["UNIT_NAME_PLAYER_TITLE"] = "Títulos";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Mostrar siempre placas de nombre";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Esbirros";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Menor";
L["UNIT_NAMEPLATES_TYPES"] = "Comportamiento placas de nombre";
......
......@@ -1520,6 +1520,10 @@ L["MAP_FADE_TEXT"] = "Disparition de la carte en mouvement";
L["MINIMAP_LABEL"] = "Minicarte";
L["NAME"] = "Nom";
L["NONE"] = "Aucun";
L["NPC_NAMES_DROPDOWN_ALL"] = "Tous les PNJ";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "PNJ hostiles et donneurs de quêtes";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "PNJ hostiles, de quête et interactifs";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "PNJ de quête";
L["OBJECTIVES_TRACKER_LABEL"] = "Objectifs";
L["OBLITERUM_FORGE_TITLE"] = "Forge à oblitérium";
L["OPACITY"] = "Opacité";
......@@ -1570,6 +1574,7 @@ L["TRADESKILLS"] = "Artisanat";
L["TRANSMOGRIFY"] = "Transmogrifier";
L["UI_SCALE"] = "Échelle de l’interface ";
L["UNIT_NAME_PLAYER_TITLE"] = "Titres";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Toujours afficher les barres d’info";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Serviteurs";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Mineure";
L["UNIT_NAMEPLATES_TYPE_1"] = "Barres d’info superposées";
......
......@@ -1573,6 +1573,10 @@ L["MAP_FADE_TEXT"] = "이동 시 지도 투명화";
L["MINIMAP_LABEL"] = "미니맵";
L["NAME"] = "이름";
L["NONE"] = "없음";
L["NPC_NAMES_DROPDOWN_ALL"] = "모든 NPC";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "적대적 NPC와 퀘스트 NPC";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "적대적, 퀘스트, 상호작용 가능 NPC";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "퀘스트 NPC";
L["OBJECTIVES_TRACKER_LABEL"] = "임무";
L["OBLITERUM_FORGE_TITLE"] = "소멸석 가열로";
L["OPACITY"] = "투명도";
......@@ -1622,6 +1626,7 @@ L["TRADESKILLS"] = "전문 기술";
L["TRANSMOGRIFY"] = "형상변환";
L["UI_SCALE"] = "UI 확대/축소";
L["UNIT_NAME_PLAYER_TITLE"] = "칭호";
L["UNIT_NAMEPLATES_AUTOMODE"] = "항상 이름표 표시";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "하수인";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "하급";
L["UNIT_NAMEPLATES_TYPES"] = "이름표 배열 방식";
......
......@@ -1522,6 +1522,10 @@ L["MAP_FADE_TEXT"] = "Desvanecer mapa ao andar";
L["MINIMAP_LABEL"] = "Minimapa";
L["NAME"] = "Nome";
L["NONE"] = "Nenhum";
L["NPC_NAMES_DROPDOWN_ALL"] = "Todos os PNJs";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "PNJs Hostis e de Missão";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "Hostil, Missão e PNJs Interativos";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "PNJs de missões";
L["OBJECTIVES_TRACKER_LABEL"] = "Objetivos";
L["OBLITERUM_FORGE_TITLE"] = "Forja de Obliterum";
L["OPACITY"] = "Opacidade";
......@@ -1571,6 +1575,7 @@ L["TRADESKILLS"] = "Perícias profissionais";
L["TRANSMOGRIFY"] = "Transmogrificar";
L["UI_SCALE"] = "Escala da Interface";
L["UNIT_NAME_PLAYER_TITLE"] = "Títulos";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Sempre mostrar placas de nomes";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Lacaios";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Inferiores";
L["UNIT_NAMEPLATES_TYPES"] = "Tipo de movimento de placas de identificação";
......
......@@ -1520,6 +1520,10 @@ L["MAP_FADE_TEXT"] = "Прозрачность карты в движении";
L["MINIMAP_LABEL"] = "Мини-карта";
L["NAME"] = "Имя";
L["NONE"] = "Нет";
L["NPC_NAMES_DROPDOWN_ALL"] = "Все NPC";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "Враждебные и связанные с заданиями NPC";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "Враждебные, ключевые и интерактивные NPC";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "NPC, необходимые для заданий";
L["OBJECTIVES_TRACKER_LABEL"] = "Задачи";
L["OBLITERUM_FORGE_TITLE"] = "Горн аннигиляции";
L["OPACITY"] = "Видимость";
......@@ -1569,6 +1573,7 @@ L["TRADESKILLS"] = "Ремесла";
L["TRANSMOGRIFY"] = "Трансмогрификация";
L["UI_SCALE"] = "Масштаб интерфейса";
L["UNIT_NAME_PLAYER_TITLE"] = "Звания";
L["UNIT_NAMEPLATES_AUTOMODE"] = "Всегда отображать индикаторы";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "Прислужники";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "Незначительные NPC";
L["UNIT_NAMEPLATES_TYPES"] = "Размещение индикаторов здоровья";
......
......@@ -1521,6 +1521,10 @@ L["MAP_FADE_TEXT"] = "移动时地图透明";
L["MINIMAP_LABEL"] = "微缩地图";
L["NAME"] = "名字";
L["NONE"] = "无";
L["NPC_NAMES_DROPDOWN_ALL"] = "所有NPC";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "敌对及任务NPC";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "敌对、任务及可互动的NPC";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "任务NPC";
L["OBJECTIVES_TRACKER_LABEL"] = "目标";
L["OBLITERUM_FORGE_TITLE"] = "抑魔金熔炉";
L["OPACITY"] = "不透明";
......@@ -1570,6 +1574,7 @@ L["TRADESKILLS"] = "商业技能";
L["TRANSMOGRIFY"] = "幻化";
L["UI_SCALE"] = "UI缩放";
L["UNIT_NAME_PLAYER_TITLE"] = "头衔";
L["UNIT_NAMEPLATES_AUTOMODE"] = "显示所有姓名板";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "仆从";
L["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "杂兵";
L["UNIT_NAMEPLATES_TYPES"] = "姓名板排列方式";
......
......@@ -1522,6 +1522,10 @@ L["MAP_FADE_TEXT"] = "移動時淡化地圖";
L["MINIMAP_LABEL"] = "小地圖";
L["NAME"] = "名稱";
L["NONE"] = "無";
L["NPC_NAMES_DROPDOWN_ALL"] = "所有NPC";
L["NPC_NAMES_DROPDOWN_HOSTILE"] = "敵對與任務NPC";
L["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "敵對,任務與可互動的NPC";
L["NPC_NAMES_DROPDOWN_TRACKED"] = "任務NPC";
L["OBJECTIVES_TRACKER_LABEL"] = "目標";
L["OBLITERUM_FORGE_TITLE"] = "滅形熔爐";
L["OPACITY"] = "透明度";
......
......@@ -4327,35 +4327,8 @@ E.Options.args.nameplate = {
desc = L["Bars will transition smoothly."],
set = function(info, value) E.db.nameplates[info[#info]] = value; NP:ConfigureAll(); end,
},
clickThrough = {
order = 15,
type = "group",
guiInline = true,
name = L["Click Through"],
get = function(info) return E.db.nameplates.clickThrough[info[#info]] end,
args = {
personal = {
order = 1,
type = "toggle",
name = L["Personal"],
set = function(info, value) E.db.nameplates.clickThrough.personal = value; NP:SetNamePlateSelfClickThrough() end,
},
friendly = {
order = 2,
type = "toggle",
name = L["Friendly"],
set = function(info, value) E.db.nameplates.clickThrough.friendly = value; NP:SetNamePlateFriendlyClickThrough() end,
},
enemy = {
order = 3,
type = "toggle",
name = L["Enemy"],
set = function(info, value) E.db.nameplates.clickThrough.enemy = value; NP:SetNamePlateEnemyClickThrough() end,
},
},
},
visibility = {
order = 16,
order = 14,
type = "group",
guiInline = true,
name = L["Visibility"],
......@@ -4365,29 +4338,56 @@ E.Options.args.nameplate = {
nameplateShowAll = {
order = 1,
type = "toggle",
name = L["Always Show NamePlates"],
name = L.UNIT_NAMEPLATES_AUTOMODE,
},
UnitNameNPC = {
order = 2,
type = "toggle",
name = L["All NPCs"],
name = L.NPC_NAMES_DROPDOWN_ALL,
set = function(info, value) E.db.nameplates.visibility[info[#info]] = value; E.db.nameplates.visibility.UnitNameHostleNPC = false; NP:SetCVars() NP:ConfigureAll() end,
},
UnitNameFriendlySpecialNPCName ={
order = 3,
type = "toggle",
name = L["Quest Objective & NPCs"],
name = L.NPC_NAMES_DROPDOWN_TRACKED,
},
UnitNameHostleNPC = {
order = 4,
type = "toggle",
name = L["Hostile NPCs"],
name = L.NPC_NAMES_DROPDOWN_HOSTILE,
disabled = function() return E.db.nameplates.visibility.UnitNameNPC end,
},
UnitNameInteractiveNPC = {
order = 5,
type = "toggle",
name = L["Interactive NPCs"],
name = L.NPC_NAMES_DROPDOWN_INTERACTIVE,
},
},
},
clickThrough = {
order = 15,
type = "group",
guiInline = true,
name = L["Click Through"],
get = function(info) return E.db.nameplates.clickThrough[info[#info]] end,
args = {
personal = {
order = 1,
type = "toggle",
name = L["Personal"],
set = function(info, value) E.db.nameplates.clickThrough.personal = value; NP:SetNamePlateSelfClickThrough() end,
},
friendly = {
order = 2,
type = "toggle",
name = L["Friendly"],
set = function(info, value) E.db.nameplates.clickThrough.friendly = value; NP:SetNamePlateFriendlyClickThrough() end,
},
enemy = {
order = 3,
type = "toggle",
name = L["Enemy"],
set = function(info, value) E.db.nameplates.clickThrough.enemy = value; NP:SetNamePlateEnemyClickThrough() end,
},
},
},
......
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