L["Change the alpha level of the frame."]="改变框架透明度"
L["Charge Cooldown Text"]="显示充能冷却"
L["Charge Draw Swipe"]="反向充能动画"
L["Color Keybind Text when Out of Range, instead of the button."]="当你超过射程时对键位文字着色而不是对按钮着色"
L["Color Keybind Text"]="键位文字着色"
L["Color of the actionbutton when not usable."]="动作条按键不可用时的颜色"
L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."]="当能量不足时(如法力,怒气等)动作条按键的颜色"
L["Color of the actionbutton when out of range."]="当超出距离时动作条按键的颜色"
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@@ -95,7 +99,7 @@ L["Color when the text is in the seconds format."] = "以秒显示的文字颜
L["Cooldown Text"]="冷却文字"
L["Darken Inactive"]="未激活时暗化"
L["Days"]="天"
L["Desaturate On Cooldown"]="冷却中褪色"
L["Desaturate Cooldowns"]="冷却中褪色"
L["Display bind names on action buttons."]="在动作条按钮上显示键位名称"
L["Display cooldown text on anything with the cooldown spiral."]="显示技能冷却时间"
L["Display macro names on action buttons."]="在动作条按钮上显示宏名称"
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@@ -111,12 +115,10 @@ L["Inherit Global Fade"] = "继承全局渐隐"
L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."]="继承全局渐隐, 鼠标悬浮、目标、焦点、损失血量、进入战斗会减低不透明度.否则会为全局透明度使用一般动作条的设置"
L["Key Down"]="按下施法"
L["Keybind Mode"]="键位设置模式"
L["Keybind Text"]="键位文字"
L["Keybind Text Position"]="快捷键文字位置"
L["Keybind Text X-Offset"]="快捷键文字X偏移"
L["Keybind Text Y-Offset"]="快捷键文字Y偏移"
L["Color Keybind Text"]="键位文字着色"
L["Color Keybind Text when Out of Range, instead of the button."]="当你超过射程时对键位文字着色而不是对按钮着色"
L["Keybind Text"]="键位文字"
L["Low Threshold"]="冷却时间阈值"
L["Macro Text"]="宏名称"
L["Masque Support"]="Masque支持"
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@@ -130,7 +132,6 @@ L["Restore Bar"] = "重置动作条"
L["Restore the actionbars default settings"]="恢复此动作条的预设设定"
L["RightClick Self-Cast"]="右键自我施法"
L["Seconds"]="秒"
L["Show Charge Cooldown"]="显示充能冷却"
L["Show Empty Buttons"]="显示空白按钮"
L["Shows a swipe animation when a spell is recharging but still has charges left."]="当一个技能在充能但仍有剩余使用次数时使用反向填充动画"
L["Stack Text Position"]="叠层文字位置"
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@@ -143,12 +144,11 @@ L["The first button anchors itself to this point on the bar."] = "第一个按
L["The size of the action buttons."]="动作条按钮尺寸"
L["The spacing between the backdrop and the buttons."]="背景与按钮之间的间隙"
L["This setting will be updated upon changing stances."]="这个设置会在改变姿态时更新"
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"]="冷却时间低于此秒数后将变为红色数字, 并以小数显示, 设为-1来使其不会变为红色"
L["This will override the global cooldown settings."]="这将强制覆盖全局冷却设置"
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"]="冷却时间低于此秒数后将变为红色数字, 并以小数显示, 设为-1来使其不会变为红色"
L["Toggles the display of the actionbars backdrop."]="切换动作条显示背景框"
L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."]="在非战斗, 无目标存在, 满血, 未施法, 无焦点目标存在时的不透明度"
L["Usable"]="可用"
L["Use Draw Swipe"]="反向充能动画"
L["Use Position Override"]="使用位置覆盖"
L["Visibility State"]="可见状态"
L["When enabled it will use the Anchor Point setting to determine growth direction, otherwise it will be determined by where the bar is positioned."]="当启用时会使用定位点的位置来决定按钮增长的方向,否则将会按照动作条的位置来决定"
@@ -83,6 +83,10 @@ L["Button Spacing"] = true --Also used in Bags
L["Buttons Per Row"]=true
L["Buttons"]=true
L["Change the alpha level of the frame."]=true
L["Charge Cooldown Text"]=true
L["Charge Draw Swipe"]=true
L["Color Keybind Text when Out of Range, instead of the button."]=true
L["Color Keybind Text"]=true
L["Color of the actionbutton when not usable."]=true
L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."]=true
L["Color of the actionbutton when out of range."]=true
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@@ -95,7 +99,7 @@ L["Color when the text is in the seconds format."] = true
L["Cooldown Text"]=true
L["Darken Inactive"]=true
L["Days"]=true
L["Desaturate On Cooldown"]=true
L["Desaturate Cooldowns"]=true
L["Display bind names on action buttons."]=true
L["Display cooldown text on anything with the cooldown spiral."]=true
L["Display macro names on action buttons."]=true
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@@ -111,12 +115,10 @@ L["Inherit Global Fade"] = true
L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."]=true