Beta: Target frame doesn't follow proper fading
Using the latest updated Elvui from the beta branch, I've noticed the target unit frame doesn't follow the settings set in the "Fader" tab. It is currently set to range, but it only works for hostile enemies. Non hostiles or NPCs are always faded, regardless of range, and or what other option you set. Disabling the "Fader" option returns them to normal transparency.
This is with only ElvUI installed, latest beta build as of this morning, 09-09-2020.