[Request] Configure Tooltip Behavior depending on what's being targeted
The idea would be to have the ability to configure and change the tooltips depending on what the mouse is hovering over.
For instance, if I hovered my mouse over an NPC, I could change the cursor anchoring flag to enabled, but when I hovered over items in my actionbar, I could leave that in a static position on my screen.
I could see this working differently for various categories such as:
- Players in the world
- NPCs in the world
- Signs in the world
- Interactable world items (opening doors, levers, etc)
- Harvestable items in the world (mining veins, herbs, etc)
- Bag Items
- Action Bar Items