Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
What's new
10
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Open sidebar
Rayford
Tukui
Commits
560e28be
Commit
560e28be
authored
Aug 19, 2019
by
Tukz
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add bags profession markers from Classic Tukui
parent
04aaa990
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
73 additions
and
19 deletions
+73
-19
Tukui/Modules/Inventory/Bags.lua
Tukui/Modules/Inventory/Bags.lua
+73
-19
No files found.
Tukui/Modules/Inventory/Bags.lua
View file @
560e28be
...
...
@@ -16,6 +16,13 @@ local ButtonSize, ButtonSpacing, ItemsPerRow
local
Bags
=
CreateFrame
(
"Frame"
)
local
Inventory
=
T
[
"Inventory"
]
local
QuestColor
=
{
1
,
1
,
0
}
local
Bag_Normal
=
1
local
Bag_SoulShard
=
2
local
Bag_Profession
=
3
local
Bag_Quiver
=
4
local
BAGTYPE_QUIVER
=
0x0001
+
0x0002
local
BAGTYPE_SOUL
=
0x004
local
BAGTYPE_PROFESSION
=
0x0008
+
0x0010
+
0x0020
+
0x0040
+
0x0080
+
0x0200
+
0x0400
local
BlizzardBags
=
{
CharacterBag0Slot
,
...
...
@@ -34,25 +41,39 @@ local BlizzardBank = {
BankSlotsFrame
[
"Bag7"
],
}
local
Bag
Type
=
{
[
8
]
=
true
,
--
Leatherworking
Bag
[
16
]
=
true
,
--
Inscription
Bag
[
32
]
=
true
,
-- Herb Bag
[
64
]
=
true
,
--
Enchanting
Bag
[
128
]
=
true
,
--
Engineering
Bag
[
512
]
=
true
,
-- Gem Bag
[
1024
]
=
true
,
--
Mining
Bag
[
32768
]
=
true
,
--
Fishing
Bag
local
Bag
Professions
=
{
[
8
]
=
"
Leatherworking
"
,
[
16
]
=
"
Inscription
"
,
[
32
]
=
"Herb"
,
[
64
]
=
"
Enchanting
"
,
[
128
]
=
"
Engineering
"
,
[
512
]
=
"Gem"
,
[
1024
]
=
"
Mining
"
,
[
32768
]
=
"
Fishing
"
,
}
function
Bags
:
Is
Profession
Bag
(
bag
)
local
Type
=
select
(
2
,
GetContainerNumFreeSlots
(
bag
))
function
Bags
:
GetBag
Profession
Type
(
bag
)
local
Bag
Type
=
select
(
2
,
GetContainerNumFreeSlots
(
bag
))
if
Bag
Type
[
Type
]
then
return
true
if
Bag
Professions
[
Bag
Type
]
then
return
BagProfessions
[
BagType
]
end
end
function
Bags
:
GetBagType
(
bag
)
local
bagType
=
select
(
2
,
GetContainerNumFreeSlots
(
bag
))
if
bit
.
band
(
bagType
,
BAGTYPE_QUIVER
)
>
0
then
return
Bag_Quiver
elseif
bit
.
band
(
bagType
,
BAGTYPE_SOUL
)
>
0
then
return
Bag_SoulShard
elseif
bit
.
band
(
bagType
,
BAGTYPE_PROFESSION
)
>
0
then
return
Bag_Profession
end
return
Bag_Normal
end
function
Bags
:
SkinBagButton
()
if
self
.
IsSkinned
then
return
...
...
@@ -594,19 +615,15 @@ function Bags:SlotUpdate(id, button)
local
IsQuestItem
,
_
,
IsActive
=
GetContainerItemQuestInfo
(
id
,
button
:
GetID
())
--local IsBattlePayItem = IsBattlePayItem(id, button:GetID())
local
NewItem
=
button
.
NewItemTexture
local
IsProfBag
=
self
:
IsProfessionBag
(
id
)
--
local IsProfBag = self:IsProfessionBag(id)
local
IconQuestTexture
=
button
.
IconQuestTexture
if
IconQuestTexture
then
IconQuestTexture
:
SetAlpha
(
0
)
end
-- Letting you style this
if
IsProfBag
then
else
--button:SetBackdropColor(unpack(C["General"].BackdropColor))
end
if
IsQuestItem
then
button
:
SetBackdropBorderColor
(
1
,
1
,
0
)
...
...
@@ -635,6 +652,43 @@ function Bags:BagUpdate(id)
if
not
Button
:
IsShown
()
then
Button
:
Show
()
end
local
BagType
=
Bags
:
GetBagType
(
id
)
if
(
BagType
~=
1
)
and
(
not
Button
.
IsTypeStatusCreated
)
then
Button
.
TypeStatus
=
CreateFrame
(
"StatusBar"
,
nil
,
Button
)
Button
.
TypeStatus
:
Point
(
"BOTTOMLEFT"
,
1
,
1
)
Button
.
TypeStatus
:
Point
(
"BOTTOMRIGHT"
,
-
1
,
1
)
Button
.
TypeStatus
:
Height
(
3
)
Button
.
TypeStatus
:
SetStatusBarTexture
(
C
.
Medias
.
Blank
)
Button
.
IsTypeStatusCreated
=
true
end
if
BagType
==
2
then
Button
.
TypeStatus
:
SetStatusBarColor
(
unpack
(
T
.
Colors
.
class
[
"WARLOCK"
]))
-- purple indicator
elseif
BagType
==
3
then
local
ProfessionType
=
Bags
:
GetBagProfessionType
(
id
)
if
ProfessionType
==
"Leatherworking"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
102
/
255
,
51
/
255
,
0
/
255
)
elseif
ProfessionType
==
"Inscription"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
204
/
255
,
204
/
255
,
0
/
255
)
elseif
ProfessionType
==
"Herb"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
0
/
255
,
153
/
255
,
0
/
255
)
elseif
ProfessionType
==
"Enchanting"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
230
/
255
,
25
/
255
,
128
/
255
)
elseif
ProfessionType
==
"Engineering"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
25
/
255
,
230
/
255
,
230
/
255
)
elseif
ProfessionType
==
"Gem"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
232
/
255
,
252
/
255
,
252
/
255
)
elseif
ProfessionType
==
"Mining"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
138
/
255
,
40
/
255
,
40
/
255
)
elseif
ProfessionType
==
"Fishing"
then
Button
.
TypeStatus
:
SetStatusBarColor
(
54
/
255
,
54
/
255
,
226
/
255
)
end
elseif
BagType
==
4
then
Button
.
TypeStatus
:
SetStatusBarColor
(
unpack
(
T
.
Colors
.
class
[
"HUNTER"
]))
-- green indicator
end
self
:
SlotUpdate
(
id
,
Button
)
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment