char info bug
Description
when looking at the char info get a lot of lua errors Shadow & Light Version
3.57 ElvUI Version
11.22
Steps to Reproduce
- Step 1 hit char info
- Step 2 get the yellow wall of text every sec that there is to many errors
- Step 3
- Step 4
Expected Behavior
Actual Behavior
ElvUI + S&L Enabled
getting the error still Only ElvUI Enabled
not getting the error
Additional Information
Error Log
269x ...E\modules\Armory\CharacterArmory\CharacterArmory.lua:668: attempt to index global 'GemTexture' (a number value)
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:668: in function `DrawGemSlots'
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:806: in function `Update_Gear'
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:562: in function <...E\modules\Armory\CharacterArmory\CharacterArmory.lua:553>
[C]: in function `Show'
FrameXML\UIParent.lua:2646: in function `SetUIPanel'
FrameXML\UIParent.lua:2491: in function `ShowUIPanel'
FrameXML\UIParent.lua:2359: in function <FrameXML\UIParent.lua:2355>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:3206: in function `ShowUIPanel'
FrameXML\CharacterFrame.lua:21: in function <FrameXML\CharacterFrame.lua:5>
[C]: in function `ToggleCharacter'
FrameXML\MainMenuBarMicroButtons.lua:448: in function <FrameXML\MainMenuBarMicroButtons.lua:444>
Locals:
self = CharacterArmory {
0 = <userdata>
OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:80
GemSocket_OnRecieveDrag = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:136
ScanTT = Knight_CharacterArmory_ScanTT {
}
ClearSlotInfo = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:623
CreateStatCategory = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:269
Illusion_OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:186
FeetSlot = <unnamed> {
}
Transmogrify_OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:159
HandsSlot = <unnamed> {
}
ScrollFrame = SLE_Armory_Scroll {
}
ScanData = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:553
DurabilityUpdated = true
GemSocket_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:107
MainHandSlot = <unnamed> {
}
Illusion_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:190
LegsSlot = <unnamed> {
}
UpdateIlvlFont = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1138
Transmogrify_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:165
SecondaryHandSlot = <unnamed> {
}
NeckSlot = <unnamed> {
}
WristSlot = <unnamed> {
}
Trinket0Slot = <unnamed> {
}
ChestSlot = <unnamed> {
}
Finger1Slot = <unnamed> {
}
Update_Durability = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:594
PixelSnapDisabled = true
Update_BG = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:990
UpdateSettings = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1083
OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:102
Finger0Slot = <unnamed> {
}
TabardSlot = <unnamed> {
}
BackSlot = <unnamed> {
}
DisplayUpdater = <unnamed> {
}
GearUpdated = <table> {
}
ToggleStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:335
Scrollbar = <unnamed> {
}
Update_Display = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1004
Illusion_OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:180
ShoulderSlot = <unnamed> {
}
WaistSlot = <unnamed> {
}
Trinket1Slot = <unnamed> {
}
Update_Gear = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:737
HeadSlot = <unnamed> {
}
BG = <unnamed> {
}
ElvOverlayToggle = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1151
ClearTooltip = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:612
ShirtSlot = <unnamed> {
}
DrawGemSlots = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:664
Transmogrify_OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:151
ResetAllStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:283
ScrollChild = <unnamed> {
}
ScrollframeParentFrame = <unnamed> {
}
PaperDollFrame_UpdateStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:340
}
Slot = <unnamed> {
0 = <userdata>
Direction = "RIGHT"
SocketWarning = <unnamed> {
}
PixelSnapDisabled = true
Socket1 = <unnamed> {
}
ID = 11
EmptyTexture = 136514
ItemLevel = <unnamed> {
}
EnchantWarning = <unnamed> {