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  • Shadow and LightShadow and Light
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  • #310

Closed
Open
Opened Sep 24, 2019 by erika spisak@starflowers

char info bug

Description

when looking at the char info get a lot of lua errors Shadow & Light Version

3.57 ElvUI Version

11.22

Steps to Reproduce

  1. Step 1 hit char info
  2. Step 2 get the yellow wall of text every sec that there is to many errors
  3. Step 3
  4. Step 4

Expected Behavior

Actual Behavior

ElvUI + S&L Enabled

getting the error still Only ElvUI Enabled

not getting the error

Additional Information

Error Log

269x ...E\modules\Armory\CharacterArmory\CharacterArmory.lua:668: attempt to index global 'GemTexture' (a number value)
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:668: in function `DrawGemSlots'
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:806: in function `Update_Gear'
...E\modules\Armory\CharacterArmory\CharacterArmory.lua:562: in function <...E\modules\Armory\CharacterArmory\CharacterArmory.lua:553>
[C]: in function `Show'
FrameXML\UIParent.lua:2646: in function `SetUIPanel'
FrameXML\UIParent.lua:2491: in function `ShowUIPanel'
FrameXML\UIParent.lua:2359: in function <FrameXML\UIParent.lua:2355>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:3206: in function `ShowUIPanel'
FrameXML\CharacterFrame.lua:21: in function <FrameXML\CharacterFrame.lua:5>
[C]: in function `ToggleCharacter'
FrameXML\MainMenuBarMicroButtons.lua:448: in function <FrameXML\MainMenuBarMicroButtons.lua:444>

Locals:
self = CharacterArmory {
 0 = <userdata>
 OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:80
 GemSocket_OnRecieveDrag = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:136
 ScanTT = Knight_CharacterArmory_ScanTT {
 }
 ClearSlotInfo = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:623
 CreateStatCategory = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:269
 Illusion_OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:186
 FeetSlot = <unnamed> {
 }
 Transmogrify_OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:159
 HandsSlot = <unnamed> {
 }
 ScrollFrame = SLE_Armory_Scroll {
 }
 ScanData = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:553
 DurabilityUpdated = true
 GemSocket_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:107
 MainHandSlot = <unnamed> {
 }
 Illusion_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:190
 LegsSlot = <unnamed> {
 }
 UpdateIlvlFont = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1138
 Transmogrify_OnClick = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:165
 SecondaryHandSlot = <unnamed> {
 }
 NeckSlot = <unnamed> {
 }
 WristSlot = <unnamed> {
 }
 Trinket0Slot = <unnamed> {
 }
 ChestSlot = <unnamed> {
 }
 Finger1Slot = <unnamed> {
 }
 Update_Durability = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:594
 PixelSnapDisabled = true
 Update_BG = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:990
 UpdateSettings = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1083
 OnLeave = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:102
 Finger0Slot = <unnamed> {
 }
 TabardSlot = <unnamed> {
 }
 BackSlot = <unnamed> {
 }
 DisplayUpdater = <unnamed> {
 }
 GearUpdated = <table> {
 }
 ToggleStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:335
 Scrollbar = <unnamed> {
 }
 Update_Display = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1004
 Illusion_OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:180
 ShoulderSlot = <unnamed> {
 }
 WaistSlot = <unnamed> {
 }
 Trinket1Slot = <unnamed> {
 }
 Update_Gear = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:737
 HeadSlot = <unnamed> {
 }
 BG = <unnamed> {
 }
 ElvOverlayToggle = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:1151
 ClearTooltip = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:612
 ShirtSlot = <unnamed> {
 }
 DrawGemSlots = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:664
 Transmogrify_OnEnter = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\CharacterArmory.lua:151
 ResetAllStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:283
 ScrollChild = <unnamed> {
 }
 ScrollframeParentFrame = <unnamed> {
 }
 PaperDollFrame_UpdateStats = <function> defined @ElvUI_SLE\modules\Armory\CharacterArmory\Stats.lua:340
}
Slot = <unnamed> {
 0 = <userdata>
 Direction = "RIGHT"
 SocketWarning = <unnamed> {
 }
 PixelSnapDisabled = true
 Socket1 = <unnamed> {
 }
 ID = 11
 EmptyTexture = 136514
 ItemLevel = <unnamed> {
 }
 EnchantWarning = <unnamed> {
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Reference: shadow-and-light/shadow-and-light#310