Commit 5c2ee274 authored by Simpy's avatar Simpy 🐹
Browse files

BoE and BoU are in the wrong locale (needs to be in core locales) also it's...

BoE and BoU are in the wrong locale (needs to be in core locales) also it's only used in russian, added BoP to that list. fixes #2017 by removing it (untranslated)
parent 0d62e337
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "deDE")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " |cff00ff00gebunden zu |r"
L["(Hold Shift) Memory Usage"] = "(Shift gedrückt) Speichernutzung"
L["(Modifer Click) Collect Garbage"] = "(Modifikator Klick) Müll säubern"
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "enUS", true, true)
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = true
L["(Hold Shift) Memory Usage"] = true
L["(Modifer Click) Collect Garbage"] = true
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "esMX")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " |cff00ff00ligado(a) a |r"
L["(Hold Shift) Memory Usage"] = "(Mantén Shift) Uso de Memoria"
L["(Modifer Click) Collect Garbage"] = "(Clic Mod) Recolectar basura"
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "frFR")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = "|cff00ff00assigné à |r"
L["(Hold Shift) Memory Usage"] = "(Maintenir MAJ) Utilisation de la Mémoire."
L["(Modifer Click) Collect Garbage"] = true
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "itIT")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = true
L["(Hold Shift) Memory Usage"] = true
L["(Modifer Click) Collect Garbage"] = true
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "koKR")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " 키로 다음의 행동을 실행합니다: |cff2eb7e4"
L["(Hold Shift) Memory Usage"] = "Shift: 메모리 사용량"
L["(Modifer Click) Collect Garbage"] = true
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "ptBR")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " |cff00ff00Ligado a |r"
L["(Hold Shift) Memory Usage"] = "(Segurar Shift) Memória em Uso"
L["(Modifer Click) Collect Garbage"] = "(Clique de modificação) Coletar lixo"
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "ruRU")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = "ПпН"
L["BoU"] = "ПпИ"
L[" |cff00ff00bound to |r"] = " |cff00ff00назначено для |r"
L["(Hold Shift) Memory Usage"] = "(Зажать Shift) Использование памяти"
L["(Modifer Click) Collect Garbage"] = "(Клик с модификатором) Очистка мусора"
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "zhCN")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " |cff00ff00绑定到 |r"
L["(Hold Shift) Memory Usage"] = "(按住Shift) 内存占用"
L["(Modifer Click) Collect Garbage"] = "(按住修饰键并点击) 垃圾回收"
......
......@@ -5,6 +5,9 @@ local L = E.Libs.ACL:NewLocale("ElvUI", "zhTW")
local COLOR1 = '|cFF1784d1'
local COLOR2 = '|cfd9b9b9b'
L["BoP"] = true
L["BoE"] = true
L["BoU"] = true
L[" |cff00ff00bound to |r"] = " |cff00ff00綁定到 |r"
L["(Hold Shift) Memory Usage"] = "(按住 Shift) 記憶體使用量"
L["(Modifer Click) Collect Garbage"] = "(按住修飾鍵) 垃圾收集"
......
......@@ -235,7 +235,7 @@ function M:START_LOOT_ROLL(_, rollID, time)
if canGreed then f.greedbutt:SetAlpha(1) else f.greedbutt:SetAlpha(0.2) end
if canDisenchant then f.disenchantbutt:SetAlpha(1) else f.disenchantbutt:SetAlpha(0.2) end
f.fsbind:SetText(bop and 'BoP' or 'BoE')
f.fsbind:SetText(bop and L["BoP"] or L["BoE"])
f.fsbind:SetVertexColor(bop and 1 or .3, bop and .3 or 1, bop and .1 or .3)
local color = ITEM_QUALITY_COLORS[quality]
......
......@@ -170,7 +170,6 @@ L["Block Mouseover Glow"] = "Blocke Mouse-Over Leuchten"
L["Block Target Glow"] = "Blocke Ziel Leuchten"
L["Blocks all click events while in combat."] = "Blockiere alle Klickevents im Kampf."
L["Blocks datatext tooltip from showing in combat."] = "Blockiere Infotextetooltips im Kampf."
L["BoE"] = true --No need to translate
L["Bonus Reward Position"] = "Bonusbeute Position"
L["Border Color"] = "Rahmenfarbe"
L["Border Glow"] = "Rahmen Leuchten"
......@@ -183,7 +182,6 @@ L["Bottom Panel"] = "Untere Leiste"
L["Bottom Right"] = "Unten rechts"
L["Bottom to Top"] = "Von unten nach oben"
L["Bottom"] = "Unten"
L["BoU"] = true --No need to translate
L["Buff Indicator"] = "Buff Indikator"
L["Buffs"] = "Stärkungszauber"
L["Button Flash"] = "Tasten Blinken"
......
......@@ -170,7 +170,6 @@ L["Block Mouseover Glow"] = true
L["Block Target Glow"] = true
L["Blocks all click events while in combat."] = true
L["Blocks datatext tooltip from showing in combat."] = true
L["BoE"] = true --No need to translate
L["Bonus Reward Position"] = true
L["Border Color"] = true
L["Border Glow"] = true
......@@ -183,7 +182,6 @@ L["Bottom Panel"] = true
L["Bottom Right"] = true
L["Bottom to Top"] = true
L["Bottom"] = true
L["BoU"] = true --No need to translate
L["Buff Indicator"] = true
L["Buffs"] = true
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = true
L["Block Target Glow"] = true
L["Blocks all click events while in combat."] = true
L["Blocks datatext tooltip from showing in combat."] = true
L["BoE"] = true
L["Bonus Reward Position"] = true
L["Border Color"] = "Color de Borde"
L["Border Glow"] = true
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = "Panel Inferior"
L["Bottom Right"] = true
L["Bottom to Top"] = "De Abajo hacia Arriba"
L["Bottom"] = true
L["BoU"] = true
L["Buff Indicator"] = "Indicador de Beneficio"
L["Buffs"] = "Beneficios"
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = true
L["Block Target Glow"] = true
L["Blocks all click events while in combat."] = "Empêcher tous les clics d'évenements durant le combat."
L["Blocks datatext tooltip from showing in combat."] = "Empêcher l'affichage des infobulles des textes d'informations en combat."
L["BoE"] = true
L["Bonus Reward Position"] = "Position des récompenses bonus"
L["Border Color"] = "Couleur de la bordure"
L["Border Glow"] = true
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = "Bandeau en bas"
L["Bottom Right"] = "En bas à droite"
L["Bottom to Top"] = "Du bas vers le haut"
L["Bottom"] = "En bas"
L["BoU"] = true
L["Buff Indicator"] = "Indicateur d'amélioration"
L["Buffs"] = "Améliorations"
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = true
L["Block Target Glow"] = true
L["Blocks all click events while in combat."] = true
L["Blocks datatext tooltip from showing in combat."] = true
L["BoE"] = true
L["Bonus Reward Position"] = true
L["Border Color"] = true
L["Border Glow"] = true
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = true
L["Bottom Right"] = true
L["Bottom to Top"] = true
L["Bottom"] = true
L["BoU"] = true
L["Buff Indicator"] = true
L["Buffs"] = "Buff"
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = true
L["Block Target Glow"] = true
L["Blocks all click events while in combat."] = "전투중에 정보문자 클릭 관련 기능이 차단됩니다."
L["Blocks datatext tooltip from showing in combat."] = "전투중에 정보문자 마우스 오버 툴팁이 표시되는 것을 차단합니다."
L["BoE"] = true
L["Bonus Reward Position"] = "추가보상 표시 위치"
L["Border Color"] = "테두리 색상"
L["Border Glow"] = "테두리 밝게"
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = "하단 패널 표시"
L["Bottom Right"] = "하단 우측"
L["Bottom to Top"] = "상단 아래쪽으로 이동"
L["Bottom"] = "하단 중앙"
L["BoU"] = true
L["Buff Indicator"] = "강화효과 알람"
L["Buffs"] = "강화효과"
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = "Bloquear brilho ao passar o mouse sobre"
L["Block Target Glow"] = "Bloquear brilho do alvo"
L["Blocks all click events while in combat."] = "Bloquear todos os eventos com cliques enquanto em um combate."
L["Blocks datatext tooltip from showing in combat."] = "Bloquear todos os Textos Informativos na Tooltip durante um combate."
L["BoE"] = true
L["Bonus Reward Position"] = "Posição da Recompensa Bônus"
L["Border Color"] = "Cor da borda"
L["Border Glow"] = "Brilho de borda"
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = "Painel Inferior"
L["Bottom Right"] = "Painel inferior-direito"
L["Bottom to Top"] = "De baixo para cima"
L["Bottom"] = "Inferior"
L["BoU"] = true
L["Buff Indicator"] = "Indicador de Bônus"
L["Buffs"] = "Bônus"
L["Button Flash"] = true
......
......@@ -168,7 +168,6 @@ L["Block Mouseover Glow"] = "Блокировать подсветку наве
L["Block Target Glow"] = "Блокировать подсветку цели."
L["Blocks all click events while in combat."] = "Блокирует действия по клику в бою."
L["Blocks datatext tooltip from showing in combat."] = "Скрывает подсказки инфо-текстов в бою."
L["BoE"] = "ПпН"
L["Bonus Reward Position"] = "Позиция бонусной награды"
L["Border Color"] = "Цвет окантовки"
L["Border Glow"] = "Свечение границы"
......@@ -181,7 +180,6 @@ L["Bottom Panel"] = "Нижняя панель"
L["Bottom Right"] = "Внизу справа"
L["Bottom to Top"] = "Снизу вверх"
L["Bottom"] = "Внизу"
L["BoU"] = "ПпИ"
L["Buff Indicator"] = "Индикатор баффов"
L["Buffs"] = "Баффы"
L["Button Flash"] = "Мигание кнопок"
......
......@@ -169,7 +169,6 @@ L["Block Mouseover Glow"] = "屏蔽鼠标指向高亮"
L["Block Target Glow"] = "屏蔽目标高亮"
L["Blocks all click events while in combat."] = "战斗中禁用点击事件"
L["Blocks datatext tooltip from showing in combat."] = "战斗中禁用鼠标提示"
L["BoE"] = "装备后绑定"
L["Bonus Reward Position"] = "额外奖励位置"
L["Border Color"] = "边框颜色"
L["Border Glow"] = "边框发光"
......@@ -182,7 +181,6 @@ L["Bottom Panel"] = "底部面板"
L["Bottom Right"] = "右下"
L["Bottom to Top"] = "底部到顶部"
L["Bottom"] = "下"
L["BoU"] = "使用后绑定"
L["Buff Indicator"] = "增益指示器"
L["Buffs"] = "增益光环"
L["Button Flash"] = "按键闪光"
......
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